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Tarathiel
Adept

Reged: 07/22/04
Posts: 278
Loc: Past the Edge of Sanity
Thief Improvement Mods.
      #2985201 - 08/29/04 11:31 PM

I was wondering if I can get some links to some thief Improvement Mods. i've decided to make a thief, but want them to be more then a watered down fighter.

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DarkOneVenzar
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Reged: 11/04/03
Posts: 2774
Loc: Realm of Darkness
Re: Thief Improvement Mods. [Re: Tarathiel]
      #2985234 - 08/29/04 11:41 PM

Get The Lighting Mod. It adds a sneak penalty if you wear armor. Also redoes all the lighting to be more dark.

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Tarathiel
Adept

Reged: 07/22/04
Posts: 278
Loc: Past the Edge of Sanity
Re: Thief Improvement Mods. [Re: DarkOneVenzar]
      #2985238 - 08/29/04 11:43 PM

yeah I saw that mod. but isn't there one that makes lockpicking more realistic and what not? Oh well, it's late (early in the morning actually) And I need sleep.

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ska8tdude
Disciple

Reged: 05/31/04
Posts: 1060
Re: Thief Improvement Mods. [Re: DarkOneVenzar]
      #2985249 - 08/29/04 11:44 PM

Ahh here we go this site has a few quality stealth mods. http://www.hiredgoons.net/MWFiles and I also highly recomend the lighting Mod. Found on the Summit.

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Taurusaud
Novice

Reged: 08/23/04
Posts: 19
Loc: USSR
Re: Thief Improvement Mods. [Re: Tarathiel]
      #2985272 - 08/29/04 11:52 PM

The lighting mod is great, makes it so you can't sneak in the day time, also check out leveled traps

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ska8tdude
Disciple

Reged: 05/31/04
Posts: 1060
Re: Thief Improvement Mods. [Re: Tarathiel]
      #2985278 - 08/29/04 11:54 PM

Quote:

yeah I saw that mod. but isn't there one that makes lockpicking more realistic and what not? Oh well, it's late (early in the morning actually) And I need sleep.




The site I gave has a file that includes improved lockpicking (its called thief overhaul I think its like half way down the page)

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Polycrates
Acolyte

Reged: 06/17/03
Posts: 195
Re: Thief Improvement Mods. [Re: Tarathiel]
      #2985282 - 08/29/04 11:57 PM

LDones has made a bunch of mods that really improve being a thief type. I think they're collated uder Thief Experience Overhaul or something. It makes lockpicking more difficult, open spells less useful and makes traps both hard to pick and very very deadly. Makes security a really useful skill. Also doors in towns that lock at nighttime ala Daggerfall.
Then there's various mods that alter your sneak skill based on the armour you're wearing and the time of day etc.
Light Based Sneaking makes your sneak go up and down dynamically when you're near lights or in shadows and let you turn lights off etc, but the version I used was buggy and had the chance to permanantly screw up your sneak skill, so use with caution.
Also the Dodge mod if you're an unarmoured thief (although it does give you bonuses when wearing light armour at high levels of unarmoured skill).

Someone recently was working on an improved backstabbing mod, that gives you a huge critical strike bonus with shortblade, but I don't know if it has reached fruition.

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Iudas
Disciple

Reged: 10/30/02
Posts: 1197
Re: Thief Improvement Mods. [Re: Tarathiel]
      #2985979 - 08/30/04 08:21 AM

Two smaller mods that add to the stealth character.
BlackJack ( on the summit ) allows the thief to mug folks again ( the first patch to MW disabled mugging )
Disguise kit ( also on the summit, two different versions ) Allows a thief with a bounty on his head to disguise himself from the inquiries of the guards for a short time.
LDones work has already been mentioned and is a must have.
TundroWalker has two must have mods for the thief Dwemer BioMonitor and Magic Thread. ( on TheLys and The Summit ) one is like having a companion healer the other is very useful if you also use a good lighting mod that makes caves and tombs and such dark.
Finally Chalk2 allows the Thief to make notations on the game surfaces themselves. Useful for marking the doors and entries to places you have already looted or just for leaving notes about places you have to come back to later and loot.
There is a house mod that turns one of the original houses in Balmora into an abandoned house that is actually a Thieve's guild home/black market/ place to stay. ( Thieves den on the summit )
For eye candy the keyreplacer mod is a fine addition and sirluthors tools make your picks and probes and hammers stylish and elegant.
Disturb the Dead and Sri's alchemy while not specific to the thief do add some interesting twists to stealth and tombs. And along this line BlightBounties and Haunted Tombs.
Biges Economy and Taxes mod is also worth a looksee. Makes mercantile and speechcraft much more valuable.
Vertical limit for climbing to those second story doors.
Bigger mods: Haldenshore and Havish small town and very large city lots of thieves guild activities. DeathTrap Dungeon and City of Thieves
excellent just excellent.

Finally there are two very old mods that might be considered "cheating" mods. spuzzum's starting equipment and Birthsigns ( both on the summit ) spuzzums gives the 1st day off the boat player a few goodies to make the first week or so of the game a bit easier. Birthsigns introduces some nicely balanced and extended birthsigns to the game.


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SneakyNinjaOtter
Novice

Reged: 08/17/04
Posts: 31
Loc: New York
Re: Thief Improvement Mods. [Re: Iudas]
      #2986261 - 08/30/04 11:25 AM

Cool, is there any other place to get these other than summit? I've had bad experiences with them...

Sneaky otter

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Iudas
Disciple

Reged: 10/30/02
Posts: 1197
Re: Thief Improvement Mods. [Re: SneakyNinjaOtter]
      #2986281 - 08/30/04 11:34 AM

Euro Morrowind has many of them.
TheLys has some and is the only place for some of them
Gamers Roam has some but you do have to register to download
UnforgottenRealms might have a few.
On the summit, for most mods under 1/2 a meg the download is direct no sign in necessary. Larger mods will require you to logon.
For the older mods I think the summit is probably the best bet.

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Solara
Layman

Reged: 08/30/04
Posts: 1
Re: Thief Improvement Mods. [Re: Iudas]
      #2986425 - 08/30/04 12:31 PM

I just recently started playing Morrowind again after real life forced me to give up on it my first atempt, and this time around I'm trying out a thief character. I've been lurking for the last few days but I just wanted to come out and thank everyone who's replied to this thread (and the guy who posted it) for suggesting all these mods; there are just so *many* out there that I've been having a heck of a time sorting through them all, and I'm never sure which are good, which are bad, and which are just plain ugly (is there a site somewhere that keeps these things organized?)

In most cases I don't want to make any drastic changes to the way the game works, but one question I did have was whether anyone's ever made anything that makes the NPC's go inside and go to sleep once and awhile? This has always been an annoyance to me, and now as a thief it's a major frustration. Besides being completely unrealistic, it's hard to feel like you're skulking around dodging guards when everyone and their grandmother is just milling around in the streets 24/7.


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Iudas
Disciple

Reged: 10/30/02
Posts: 1197
Re: Thief Improvement Mods. [Re: Solara]
      #2986450 - 08/30/04 12:40 PM

Quote:

(is there a site somewhere that keeps these things organized?)




No. There are several list sites that give a good overview of the more competent mods but no one repository for information on which mods have good or bad interactions with other mods.

Quote:

anything that makes the NPC's go inside and go to sleep



Several attempts at giving NPCs intelligent schedules, nothing so far that is 100%. Looking like they are asleep is difficult just because of the animation and scripting limitations of the game engine.
There is a beta of a mod to enhance the realism of criminality ... Crime Enhanced but I do not believe the modder thinks it is quite ready for primetime.
There is a lockbashing mod on theLys and the LDones site has probably the most complete nightime doorlocks and schedules mod.

The default NPCs in MW are a deaf dumb and blind lot when it comes to noticing misdemeanors.



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Ronin49
Disciple

Reged: 03/08/04
Posts: 1792
Loc: Canada
Re: Thief Improvement Mods. [Re: Iudas]
      #2986483 - 08/30/04 12:50 PM

Interactions:

Quote:

Compatible Mods List - by Iamhere at the CON forums, one site dealing specifically with compatibility, regrettably now somewhat dated. And here, in thread format, as Pinned . . . List of Plugins Test .



IAMHERE was recently reincarnated as Iamback and is apparently gathering up mods in order to update this compatibility list. It may take some time. A welcome revision to a useful tool.



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VenomByte
Adept

Reged: 02/04/03
Posts: 347
Re: Thief Improvement Mods. [Re: Iudas]
      #2986590 - 08/30/04 01:40 PM

Quote:


The default NPCs in MW are a deaf dumb and blind lot when it comes to noticing misdemeanors.





However, they're still a damn sight better than those in Neverwinter Nights

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Iudas
Disciple

Reged: 10/30/02
Posts: 1197
Re: Thief Improvement Mods. [Re: VenomByte]
      #2986707 - 08/30/04 02:23 PM

Quote:

However, they're still a damn sight better than those in Neverwinter Nights




With some very small gamesettings tweaks, Morrowind NPC's could be turned into real nosy parkers. Basically the game can be made unplayable by stealth types.

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